Monday, August 18, 2008

ENHANCING YOUR TEACHING EFFECTIVENESS



Source Unknown

Accurately assessing your students' developmental state can direct your planning and impel your teaching. For instance, recognizing a 16-year-old's concern about his appearance and his standing among his peers may promote your rapport with him and eliminate learning barriers.

Keep in mind that chronologic age and developmental stage are not always related. Throughout life, people move sequentially through developmental stages, but most people also fluctuate somewhat among stages, often in response to outside stressors. These stressors can cause a person to regress temporarily to an earlier stage. Sometimes a person may not achieve the task expected of his chronologic age. So you will need to address your students at their current developmental stages, not at the stages at which you would expect them to be because of their chronological ages.

In some situations, hopefully most, you will have time to sit down and develop a formal teaching plan. In others, you will be confronted with a "teachable moment" when the student is ready to learn and is asking pointed questions. Invariably, these moments seem to come at the most inopportune times. At times like these, you face the dilemma: to teach or not to teach. Having a knowledge of basic learning principles will help you take best advantage of these moments. Here are some principles proven to enhance teaching and learning.

Seize the moment

Teaching is most effective when it occurs in quick response to a need the learner feels. So even though you are elbow deep in something else, you should make every effort to teach the student when he or she asks. The student is ready to learn. Satisfy that immediate need for information now, and augment your teaching with more information later.

Involve the student in planning

Just presenting information to the student does not ensure learning. For learning to occur, you will need to get the student involved in identifying his learning needs and outcomes. Help him to develop attainable objectives. As the teaching process continues, you can further engage him or her by selecting teaching strategies and materials that require the student's direct involvement, such as role playing and return demonstration. Regardless of the teaching strategy you choose, giving the student the chance to test his or her ideas, to take risks, and to be creative will promote learning.

Begin with what the student knows

You will find that learning moves faster when it builds on what the student already knows. Teaching that begins by comparing the old, known information or process and the new, unknown one allows the student to grasp new information more quickly.

Move from simple to complex

The student will find learning more rewarding if he has the opportunity to master simple concepts first and then apply these concepts to more complex ones. Remember, however, that what one student finds simple, another may find complex. A careful assessment takes these differences into account and helps you plan the teaching starting point.

Accommodate the student's preferred learning style

How quickly and well a student learns depends not only on his or her intelligence and prior education, but also on the student's learning style preference. Visual learners gain knowledge best by seeing or reading what you are trying to teach; auditory learners, by listening;and tactile or psychomotor learners, by doing.

You can improve your chances for teaching success if you assess your patient's preferred learning style, then plan teaching activities and use teaching tools appropriate to that style. To assess a student's learning style, observe the student, administer a learning style inventory, or simply ask the student how he or she learns best.

You can also experiment with different teaching tools, such as printed material, illustrations, videotapes, and actual equipment, to assess learning style. Never assume, though, that your student can read well -- or even read at all.

Sort goals by learning domain

You can combine your knowledge of the student's preferred learning style with your knowledge of learning domains. Categorizing what the students need to learn into proper domains helps identify and evaluate the behaviors you expect them to show.

Learning behaviors fall in three domains: cognitive, psychomotor, and affective. The cognitive domain deals with intellectual abilities. The psychomotor domain includes physical or motor skills. The affective domain involves expression of feeling about attitudes, interests, and values. Most learning involves all three domains.

Make material meaningful

Another way to facilitate learning is to relate material to the student's lifestyle -- and to recognize incompatibilities. The more meaningful material is to a student, the quicker and easier it will be learned.

Allow immediate application of knowledge

Giving the student the opportunity to apply his or her new knowledge and skills reinforces learning and builds confidence. This immediate application translates learning to the "real world" and provides an opportunity for problem solving, feedback, and emotional support.

Plan for periodic rests

While you may want the students to push ahead until they have learned everything on the teaching plan, remember that periodic plateaus occur normally in learning. When your instructions are especially complex or lengthy, your students may feel overwhelmed and appear unreceptive to your teaching. Be sure to recognize these signs of mental fatigue and let the students relax. (You too can use these periods - to review your teaching plan and make any necessary adjustments.)

Tell your students how they are progressing

Learning is made easier when the students are aware of their progress. Positive feedback can motivate them to greater effort because it makes their goal seem attainable. Also, ask your students how they feel they are doing. They probably want to take part in assessing their own progress toward learning goals, and their input can guide your feedback. You will find their reactions are usually based on what "feels right."

Reward desired learning with praise

Praising desired learning outcomes or behavior improves the chances that the students will retain the material or repeat the behavior. Praising your students' successes associates the desired learning goal with a sense of growing and accepted competence. Reassuring them that they have learned the desired material or technique can help them retain and refine it.


http://honolulu.hawaii.edu/intranet/committees/FacDevCom/guidebk/teachtip/enhance.htm

Sunday, July 20, 2008

INTRODUCTION TO TEXT TYPES; a whole overview


We find so many texts. Some of us just read them, and the others try to make them written. Based on generic structure and language feature dominantly used, texts are divided into several types. They are narrative, recount, descriptive, report, explanation, analytical exposition, hortatory exposition, procedure, discussion, review, anecdote, spoof, and news item. These variations are known as GENRES.


NARRATIVE
Purpose: To amuse/entertain the readers and to tell a story
Generic Structure:
1. Orientation
2. Evaluation
3. Complication
4. Resolution
5. Reorientation
Dominant Language Features:
1. Using Past Tense
2. Using action verb
3. Chronologically arranged

RECOUNT
Purpose: to retell something that happened in the past and to tell a series of past event
Generic Structure:
1. Orientation
2. Event(s)
3. Reorientation
Dominant Language Features:
1. Using Past Tense
2. Using action verb
3. Using adjectives

EXPLANATION
Purpose: To explain the processes involved in the formation or working of natural or socio-cultural phenomena.
Generic Structure:
1. General statement
2. Explanation
3. Closing
Dominant Language Features:
1. Using Simple Present Tense
2. Using action verbs
3. Using passive voice
4. Using noun phrase
5. Using adverbial phrase
6. Using technical terms
7. Using general and abstract noun
8. Using conjunction of time and cause-effect.

REPORT
Purpose: to presents information about something, as it is.
Generic Structure
1. General classification
2. Description
Dominant Language Feature
1. Introducing group or general aspect
2. Using conditional logical connection
3. Using Simple Present Tense

DESCRIPTIVE
Purpose: to describe a particular person, place or thing in detail.
Dominant Generic Structure:
1. Identification
2. Description
Language Features:
1. Using Simple Present Tense
2. Using action verb
3. Using adverb
4. Using special technical terms

ANALYTICAL EXPOSITION
Purpose: To reveal the readers that something is the important case
Generic Structure:
1. Thesis
2. Arguments
3. Reiteration/Conclusion
Dominant Language Features:
1. Using modals
2. Using action verbs
3. Using thinking verbs
4. Using adverbs
5. Using adjective
6. Using technical terms
7. Using general and abstract noun
8. Using connectives/transition

HORTATORY EXPOSITION
Purpose: to persuade the readers that something should or should not be the case or be done
Generic Structure:
1. Thesis
2. Arguments
3. Recommendation
Dominant Language features:
1. Using Simple Present Tense
2. Using modals
3. Using action verbs
4. Using thinking verbs
5. Using adverbs
6. Using adjective
7. Using technical terms
8. Using general and abstract noun
9. Using connectives/transition

PROCEDURE
Purpose: to help readers how to do or make something completely
Generic Structure:
1. Goal/Aim
2. Materials/Equipments
3. Steps/Methods
Dominant Language Features:
1. Using Simple Present Tense
2. Using Imperatives sentence
3. Using adverb
4. Using technical terms

DISCUSSION
Purpose: to present information and opinions about issues in more one side of an issue (‘For/Pros’ and ‘Against/Cons’)
Generic Structure:
1. Issue
2. Arguments for and against
3. Conclusion
Dominant Language Features:
1. Using Simple Present Tense
2. Use of relating verb/to be
3. Using thinking verb
4. Using general and abstract noun
5. Using conjunction/transition
6. Using modality
7. Using adverb of manner

REVIEW
Purpose: to critique or evaluate an art work or event for a public audience
dominant Generic Structure:
1. Orientation
2. Evaluation
3. Interpretative Recount
4. Evaluation
5. Evaluative Summation
Dominant Language features:
1. Focus on specific participants
2. Using adjectives
3. Using long and complex clauses
4. Using metaphor

ANECDOTE
Purpose: to share with others an account of an unusual or amusing incident
Generic Structure:
1. Abstract
2. Orientation
3. Crisis
4. Reaction
5. Coda.
Dominant Language Features:
1. Using exclamations, rhetorical question or intensifiers
2. Using material process
3. Using temporal conjunctions

SPOOF
Purpose: to tell an event with a humorous twist and entertain the readers
Generic Structure:
1. Orientation
2. Event(s)
3. Twist
Dominant Language Features:
1. Using Past Tense
2. Using action verb
3. Using adverb
4. Chronologically arranged

NEWS ITEM
Purpose: to inform readers about events of the day which are considered newsworthy or important
Dominant Generic Structure:
1. Newsworthy event(s)
2. Background event(s)
3. Sources
Dominant Language Features:
1. Short, telegraphic information about story captured in headline
2. Using action verbs
3. Using saying verbs
4. Using adverbs : time, place and manner.

Wednesday, June 18, 2008

Celebrity Collage by MyHeritage

MyHeritage: Family trees - Genealogy - Celebrities - Collage - Morph

Sayembara Menulis Novel DKJ 2008

Sayembara Menulis Novel Dewan Kesenian Jakarta 2008

Sayembara Menulis Novel Dewan Kesenian Jakarta 2008Untuk merangsang dan meningkatkan kreativitas pengarang Indonesia dalam penulisan novel, Dewan Kesenian Jakarta kembali menyelenggarakan Sayembara Menulis Novel. Lewat sayembara ini, DKJ berharap akan lahir novel-novel terbaik, baik dari pengarang Indonesia yang sudah punya nama maupun pemula, yang memperlihatkan kebaruan dalam bentuk dan isi.

Ketentuan Umum

- Peserta adalah warga negara Indonesia (dibuktikan dengan Kartu Tanda Penduduk atau bukti identitas lainnya).
- Peserta boleh mengirimkan lebih dari satu naskah.
- Naskah belum pernah dipublikasikan dalam bentuk apa pun, baik sebagian maupun seluruhnya.
- Naskah tidak sedang diikutkan dalam sayembara serupa
- Naskah dan judul ditulis dalam bahasa Indonesia yang baik
- Tema bebas


Ketentuan Khusus

- Panjang naskah minimal 100 halaman A4, 1,5 spasi, Times New Roman 12
- Peserta menyertakan biodata dan alamat lengkap dalam lembar tersendiri, di luar naskah
- Lima salinan naskah yang diketik dan dijilid dikirim ke:

Panitia Sayembara Menulis Novel DKJ 2008
Dewan Kesenian Jakarta
Jl. Cikini Raya 73
Jakarta 10330
Telp. 021-3193 7639 / 316 2780
- Batas akhir pengiriman naskah: 31 Agustus 2008 (cap pos atau diantar langsung)

Lain-lain

- Para Pemenang akan diumumkan dalam Malam Anugerah Sayembara Menulis Novel DKJ 2008 di Taman Ismail Marzuki, Jakarta, pada akhir Desember 2008
- Hak Cipta dan hak penerbitan naskah peserta sepenuhnya berada pada penulis
- Keputusan Dewan Juri tidak dapat diganggu gugat dan tidak diadakan surat-menyurat
- Pajak ditanggung pemenang
- Sayembara ini tertutup bagi anggota Dewan Kesenian Jakarta Periode 2006—2009

Hadiah

Juara I Rp 20.000.000
Juara II Rp 15.000.000
Juara III Rp 12.500.000

source: http://duniaanda.com/sayembara-menulis-novel-dewan-kesenian-jakarta-2008.htm#more-105

Sayembara Menulis

DIPERPANJANG HINGGA
31 OKTOBER 2008!


TEMA


QUO VADIS KEBUDAYAAN DAYAK.

TUJUAN

Sayembara menulis ini diselenggarakan dengan maksud menggugah para insan yang peduli terhadap eksistensi kebudayaan Dayak baik pada masa lampau, kini maupun masa yang akan datang. Para peserta diharapkan mampu memberikan pemikiran kritis tentang konsep-konsep dasar dan implementasinya tentang bagaimana peningkatan dan pengembangan kebudayaan Dayak saat ini maupun yang akan datang.

PESERTA

Sayembara ini terbuka untuk umum terkecuali aktivis Institut Dayakologi.

PERSYARATAN DAN KETENTUAN

1. Karya tulis merupakan karya asli dari penulis dan belum pernah dipublikasikan di media mana pun serta belum pernah dipresentasikan di forum apapun.
2. Aspek keaslian (orisinalitas) dari karya tulis akan menjadi salah satu prioritas penilaian.
3. Peserta hanya dapat mengirimkan 1 (satu) karya tulis.
4. Semua karya tulis yang dikirim sepenuhnya akan menjadi hak milik panitia sayembara termasuk hak ciptanya.
5. Keputusan tim juri adalah final dan tidak dapat diganggu gugat.
6. Jenis karya tulis sepenuhnya menjadi kreativitas peserta sesuai kualifikasi dan spesifikasinya (bebas memilih apakah esai/opini, makalah/jurnal, semi ilmiah atau ilmiah).
7. Panjang tulisan minimal 10 halaman, maksimal 20 halaman.
8. Format tulisan: tipe huruf (font) Times New Roman, font size 12 dan 2 spasi.
9. Batas waktu penerimaan karya tulis oleh panitia adalah pada tanggal 31 Oktober 2008, pukul 17.00 WIB.
10. Karya tulis disusun menggunakan Bahasa Indonesia atau Bahasa Inggris yang baik dan benar.
11. Karya tulis tidak hanya mencakup pembahasan secara teoritis tetapi juga penerapan, pengembangan atau implementasi atas teori yang dibahas di dalamnya.
12. Tim juri akan menetapkan 10 (sepuluh) calon finalis untuk kemudian menetapkan 3 (tiga) orang pemenang dan 1 (satu) orang dengan kriteria karya tulis menarik. Surat penetapan sebagai pemenang akan dikirimkan kepada masing-masing finalis.
13. Ketiga pemenang dan 1 (satu) karya tulis berkriteria menarik juga akan diumumkan melalui Majalah Kalimantan Review, Harian Pontianak Post, Ruai TV, Radio Sonora dan Radio Rama.
14. Tulisan dikirim berupa file elektronik atau print out ke alamat:
PANITIA SAYEMBARA MENULIS Institut Dayakologi
Kompleks Bumi Indah Khatulistiwa
Jl. Budi Utomo Blok B No. 4
Pontianak 78241
Email: sayembaramenulis@dayakology.org

PENGHARGAAN

Uang tunai:
1. Terbaik Pertama: Rp. 5.000.000,-
2. Terbaik Kedua: Rp. 3.000.000,-
3. Terbaik Ketiga Rp. 1.000.000,-
4. Karya tulis berkategori menarik: Hadiah hiburan

DEWAN JURI

1. John Bamba
2. Nico Andasputra
3. Stefanus Masiun
4. Priyono Pasti
5. Abdon Nababan

INFORMASI

Untuk informasi lebih lanjut dapat menghubungi:
PANITIA SAYEMBARA MENULIS Institut Dayakologi
Kompleks Bumi Indah Khatulistiwa
Jl. Budi Utomo Blok B No. 4
Pontianak 78241
Telp. (0561) 884567
Fax. (0561) 883135
Email: sayembaramenulis@dayakology.org
(Contact Person: Frans Lakon - 081345797272, Andika Pasti - 081352067468, Anton - 08125753661)


source: http://www.dayakology.org/sayembara/

Monday, June 09, 2008

Pisang Gepeng

Bahan:
5 bh pisang tanduk
100 gr margarin
50 gr gula halus

Cara membuat:
Pisang Gepeng

Bahan:
5 bh pisang tanduk
100 gr margarin
50 gr gula halus

Cara membuat:
1. Kupas pisang hingga bersih.
2. Panaskan margarin, masukkan pisang, masak hingga pisang layu, balik-balik hingga rata. Angkat pisang, gepengkan pisang hingga datar.
3. Masukkan kembali dalam margarin masak hingga berwarna kecokelatan. Angkat, sajikan dengan taburan gula halus.

Untuk 5 orang


1. Kupas pisang hingga bersih.
2. Panaskan margarin, masukkan pisang, masak hingga pisang layu, balik-balik hingga rata. Angkat pisang, gepengkan pisang hingga datar.
3. Masukkan kembali dalam margarin masak hingga berwarna kecokelatan. Angkat, sajikan dengan taburan gula halus.

Untuk 5 orang

source: http://www.tabloidnova.com/article.php?name=/pisang-gepeng&channel=sedap%2Fkue%2Fresep_hari_ini

Sunday, June 08, 2008

Hosh...hosh...

Kyaa.... tadi abis maghrib baru sampai jogja. Lumayang...masih kerasa capeknya. tapi terobati karena hati senang...ketemu bapak...ma nenek, maen ampe puas ma para keponakan...

 
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